Tuesday, 28 April 2020

Twenty Years On, 'Battle Royale' (2000) Still Screams OK Boomer The Loudest

Kinji Fukasaku's swan song, the cult classic Battle Royale (2000), will be twenty years old this December. Its former controversy has been neatly forgotten, now existing to most as little more than a Hunger Games prequel or Fortnite: The Movie. It seems pithy to even summarise the film, it has so successfully embedded itself in the popular conscious, but, for the uninitiated, it concerns a class of upstart schoolchildren who, after being trapped on an abandoned island, are forced to kill each other off until only one remains. And it's bloody fantastic.

It has an unrelenting pace that promptly sets about delivering exciting action sequences and compelling character vignettes and, of course, the camp, B-Movie gore and gratuitous violence is undoubtedly great fun for genre aficionados. Nevertheless, the film has always held more value than Asia Extreme-style fetishism would have you believe.

Based off of Koushun Takami's similarly controversial novel, the film adaptation skewed loyal, keeping the vast skeleton of the story and making very few deviations from its source material. Yet it is these small changes, the barely noticeable additions and omissions, that I find most interesting when comparing the two texts. These are differences that most commentators seem to have written off as the mere side-effects of adapting a story from one medium to another, yet these minor changes nevertheless set in motion a butterfly effect that significantly shifts the film's meaning, even as it rigorously adheres to all of the original's sweeping narrative beats. To take this further, I see these changes as a very conscious shift from one set of meanings to another; from the anti-authoritarian satire of Takami's novel towards a more specific examination of generational conflict from Fukasaku. Particularly, the film version concerns itself with the bitter lashing out of failed masculinities unto a scapegoated juvenile underclass.

We see as such in the divergence of meaning in the different Programs, as the titular contests are known. As written by Takami, the Program is an abstract evil that persists automatically through the state apparatus. It's true meaning and purpose is unknown, potentially forgotten, and only exists because no one dares to challenge the dominant ideology. So, no one believes in the program, but all feel that they must act as if they do, since everyone else does. As it is later revealed, the Program is in fact a vital part of the authoritarian infrastructure and a truly educational exercise; it serves as a transformation of the community into individuals, teaching the nation's populace that there can be no class solidarity. It is perhaps not the most subtle of political parody.

Drawing on his own experience as a young person in the waning days of World War II, director Fukasaku channelled instead the nihilistic violence which the older generations inflict unto their children. The satirical elements of the novel are pushed into the background in favour of a different meaning to the Program: spite. Adults fear the spectre of juvenile delinquency and see this act of total violence not just as discipline or punishment, but as karmic justice. In their eyes, it may be harsh, but certainly not cruel: it is a reactionary model, incurred by the transgression of rebellious children themselves.

This manifests itself most notably in the focal antagonist played by the enigmatic "Beat" Takeshi Kitano, the ex-teacher and current taskmaster similarly named Kitano (In the original novel, he was Sakamochi). Kitano, who was an old, disgruntled teacher of the class, bursts onto the scene with a military entourage, killing, displacing and denigrating the class's then-current, now previous, teacher, Hayashida, as a failure of an adult.

Kitano is perhaps the character who sees the most changes in the transition from the novel to the film, since his reign of terror is far more personal and far more vindictive than Sakomochi's. Originally, Sakomochi was a mere government agent and no teacher at all, though he effected the mannerisms of a particularly sadistic one. In addition to this, there was no personal connection between the 'teacher' and his class. Kitano, meanwhile, is indivisible from his torrid relationship with his former pupils. Where in the original novel the first killings are done so out of indifference (they score too low on the governments in-office betting pool), the film adaptation baptises the Program with two instances of revenge killing. First, a student undermines Kitano's authority by continuing to whisper, even as he had disciplined the class not to. She receives not detention, but a knife through her forehead. Subsequently, Kitano, who had taken a knife to his rear in his days as a school teacher, pays the offending student back with an identical slash, before detonating the explosive in his collar and killing him. Only after these personal killings are exorcised from his system does the game begin.

The teacher, Kitano, and his class.

The Program then unfolds as a realisation of his obscene, total power as an authority figure: both in a governmental sense and in the educational. One fascinating scene depicting the exercise of his absurdist teacher-patriarchal powers occurs when the female lead, Noriko Nakagawa, is ambushed by Mitsuko Souma, a merciless fellow student playing for keeps. Whilst the novel and other ancillary materials draw her as a far more haunting character, depicting her backstory as the tragic victim of the cyclical natures of violence and abuse, the film shows us a sinister, unsympathetic villain. She exerts her power indiscriminately and with a certain Machiavellian ingenuity; capable of dropping crocodile tears at any cynical moment. When she appears in front of Nakagawa, armed with weapons salvaged from her previous kills, the implication is clear: Nakagawa is the next to die.

However, Mitsuko's dreadful image is shattered on the sudden appearance of Kitano, who, armed only with an umbrella, swiftly sends her fleeing. Now that he is running the Program, even the most hardened killer will succumb to his abstract authority.

Kitano appears with his umbrella.

The ethereal, dreamlike quality of this scene is precipitated by the actual dream sequence- one where both Kitano and Nakagawa resemble children, eating ice cream and jumping by the riverside. In this moment, they are equalised and placed on the same infantile standing. In one sense, it works as a simple flashback which serves to establish the relationship between Kitano and Nakagawa, something set up by Nakagawa being the sole student not to disrespect him and that is paid off when Kitano reveals his perverse fondness for his student. But there is a definite notion that this is not just a shared memory, but a connected psychic experience endured by both Noriko and Kitano simultaneously. These disparate characters are allowed into each others intimate spheres, seeing each other in a state that social convention prohibits.

It is here where Nakagawa uncovers the central lie of Kitano's character, something that Nakagawa understands, but the other students fail to: Kitano is totally pathetic. His authority is totally abstract, as meaningless in a militarised death game as it was in the classroom and the man is as much a failure of an adult as Hayashida was. He's a bitter, capricious man, but also a pitiable one: a child trapped in a man's body.

Kitano, like the other figures of authority in the film, are emasculated, not so much by the insurgent youth who they place the blame, but by the denigration of their material conditions under their own watch (Significant, then, that the film shows us no female figures of authority). The film's opening exposition tells us as much, tapping into cultural concerns regarding the transition from capitalist boom into a new era of economic uncertainty, Japan's 'Lost Decade':
At the dawn of the millennium, the nation collapsed. At 15% unemployment, 10 million were out of work. 800,000 students boycotted the schools. The adults lost confidence and, fearing the youth, eventually passed the Millennium Educational Reform Act, AKA the BR Act...
It is not the children who have failed the adults, but instead the adults, their generational masculinity and their institutions who have failed their children. The addition of new backstory regarding Nanahara's father is testament to this: his self-loathing and masculine anxiety simmer in the precarious economy, until they bubble over and Nanahara comes upon the site of his father's undignified suicide.

On the other side of their shared dream, Kitano fails to reciprocate Nakagawa's truthful sight: provided with this rare moment of connection, he instead fetishises his student as an angelic emblem of perfect youth, the exception who justifies his hatred for the rest of her generation. She could perhaps play the role of surrogate daughter, considering how frayed his relationship is with his own: she repeatedly calls him up throughout the film to undermine him and remind him what a failure he is, both as adult and man, specifically. Alternatively, given how concerned the film is with its depictions of young love, at times playing out like a send up of school-based dramedy, their relationship could be seen as an addition to that: the unrequited love of one youthful spirit to another.

By the film's climax, Kitano has realised that merely killing the children that he despises will never grant him the satisfaction he seeks. He is consumed by bitterness, by hatred and by his own masculine failings, eventually giving himself up to suicide by cop. He threatens to shoot Nakagawa, getting himself shot down before the gun he was holding was shown to only fire water and, in his dying moments, he tells his daughter: "If you hate someone then you have to live with the consequences." He, of course, has no intention of living at all.

Exhausted from his own implacable rage, incapable of living with his own ineptitude, Kitano's involvement with the Program, his relationship with his students and his death mirrors the suicide of Nanahara's father: both are faced with challenges to their generational authority which each refuse to take responsibility for, instead shunting said responsibility onto the shoulders of the young. Here, Fukusaka's final film provides a critique of the elders, the entrenched and the empowered, who demand that their children either act out an idyllic fantasy of youth, or die. They who perform this masquerade to obscure their own failings. And are these not the same people today who, lording over economic decline and a nigh-terminal housing crisis condemn that excessive luxury, avocado toast? Twenty years on, no film screams 'OK Boomer' like this one.

If the film has staying power, it is in how much it lends itself to rewatchability. Only once you get past that first encounter with its camp violence and black humour can you begin to embrace its rich tapestry of meaning and the deep humanity at its core. On my latest rewatch, combined with the Making of Battle Royale feature accompanying the Arrow Film release, I noticed something threaded throughout the film that I had previously missed: an ongoing critique on the romanticising power of distance. There is a puzzling moment at the end of the film, where Nakagawa looks back on the island she's escaped saying, "It's beautiful... Even though it's where everyone died". It is the encapsulation of a subplot well hidden in the film's fabric, one mostly told through the language of the film. Shots are taken from across the island, with locations that saw scenes of tragedy and death (such as the infamous Lighthouse) rendered as picturesque snapshots of an island in serene peace.

The most telling instance of this occurs when a slow zoom out transforms a death scene into what could easily pass for a romantic one. That the preceding deathbed conversation left one participant disappointed at the platonic nature of their relationship marks ever more clearly a dissonance between action and meaning.

Chigusa dies beside Sugimura.

After his biting critique of the older generation, here, it would seem, is Fukusaka's message to the youth: Be wary of memory, and how easily repression can transform the harrowing and unimaginable into something effable, even desirable. Rather than a patronising commentary to denigrate those who have not lived through war, it is instead a warning against how a glamourising, romanticisation of violence belies the true nature of living through it; a sentiment made all the more pertinent in the age difference between the director and his cast.

Twenty years later, the cult film's legacy has endured: Quentin Tarantino considers it the best movie he's seen since he began making films and the one he most wishes he was responsible for; casting one of the film's actresses, Chiaki Kuriyama, in Kill Bill.  Of its litany of imitators, there's the obvious, and aforementioned, Hunger Games franchise and a wave of multiplayer video game experiences, but also a surprisingly pleasing run of superhero comics in Dennis "Hopeless" Hallum's Avengers ArenaArena, admittedly, has a far lower bodycount than Battle Royale, instead honing in on what makes its predecessor an enduring triumph: not the indulgence in violence, but the exploration of character and the failure of generational masculinity.

On a personal note, I have to say that favourite films are always hard to pin down, since we often have preferred films for a variety of different moods and purposes. Whilst I don't know whether Battle Royale is my favourite film, it is also never not my favourite film.

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